Experience


GAME SERVER ENGINEER (PLATFORM) Skymap Games | United States (Remote) | 2026.01 – present

As part of the platform engineering team, I build the multiplayer infrastructure behind an upcoming title from one of the world’s largest IPs. I own game server orchestration, along with the monitoring stack and tooling that keep it running.

My work covers the full backend integration: connecting Unity client and server code to our Game Backend as a Service (GBaaS), and building monitoring and analytics tools that keep the system observable and healthy. I also develop Unity plugins and internal tools that let gameplay engineers test end-to-end loops against the backend with minimal friction.

When product needs go beyond what our GBaaS provides, I design and ship custom microservices and manage the AWS infrastructure behind them.

Skills: Unity Engine · Kubernetes · C# · ReactJS · AWS · Datadog · Sentry · TeamCity (CI/CD)

GAME SERVER ENGINEER (INFRASTRUCTURE) Skymap Games | United States (Remote) | 2025.06 – 2026.01

Contributed to the development of an Unannounced Cross-Platform AAA game built with Unreal Engine.

As part of the infrastructure team, I designed and implemented scalable infrastructure and backend services that supported the game throughout its development and playtesting phases.

I was primarily responsible for building and maintaining a Kubernetes-based game server orchestration backend that supported both worker node and game server autoscaling, could run entirely locally to enable gameplay engineers to automate and streamline their development workflows, and included a live configuration system for updating game server settings in real time without service interruption.

Skills: Unreal Engine · Kubernetes · Game Server Orchestration

PRINCIPAL SOFTWARE ENGINEER Lunchbox Entertainment | United States (Remote) | 2023.01 – 2025.06

As a Software Engineer at Lunchbox, I designed and developed backend systems and cloud infrastructure for Sirocco, the studio’s first game title. I owned the implementation of core game services, including matchmaking, player authentication, inventory, progression, and microtransaction systems. My work also included social features, leaderboards, persistent data solutions, game engine SDKs, and game server orchestration. Additionally, I developed production web applications such as admin dashboards, status monitoring tools, and promotional teaser sites.

Skills: Amazon Web Services (AWS) · Kubernetes · Terraform · Microservices · PostgreSQL · Go (Programming Language) · Jenkins · Nuxt.JS · gRPC · Unity Engine · Vue.js · Open Match

PRINCIPAL SOFTWARE ENGINEER HatchWorks | Costa Rica | 2022.09 – 2023.01

As Principal Engineer at HatchWorks, I led software development for MightyID (formerly OMT) an identity and access management platform. I managed a team of remote engineers, designing and testing solutions that met specific client requirements. My work included code reviews, mentoring team members, and improving overall code quality. I played a central role in designing system architecture and implementing new features, focusing on creating maintainable systems that performed well under real-world use.

Skills: Software Design · Technical Leadership · Software Development

SENIOR SOFTWARE ENGINEER HatchWorks AI | Costa Rica | 2022.02 – 2022.09

As a Senior Engineer at HatchWorks, I built and maintained SaaS products for a cybersecurity client. Using modern technologies and proven development practices, I built systems that were fast, scalable, and provided a smooth end-user experience.

Skills: Node.js · Amazon Web Services (AWS) · Mongoose ODM · Okta Identity Cloud · Serverless Computing · Vue.js · TypeORM ·TypeScript · MongoDB · NestJS

MID-LEVEL SOFTWARE ENGINEER First Factory | Costa Rica | 2020.02 – 2022.02

As a Software Engineer at First Factory, I designed and built custom software solutions for U.S.-based clients. My work involved maintaining and improving existing systems while developing new features to meet evolving business needs.

Skills: Node.js · Amazon Web Services (AWS) · Python · Express.js · SQL · Angular · D3.js · Serverless Computing · React Native · Electron.js · GitHub Actions · Storybooks · React.js · Redux.js

JUNIOR SOFTWARE ENGINEER IBM | Costa Rica | 2019.07 – 2020.02

As a Software Engineer, I worked with product teams and across departments to modernize outdated systems through automation. Using open-source technologies and IBM Cloud infrastructure, I developed web applications that replaced manual processes with efficient digital solutions.

Skills: Node.js · Python · Cloud Foundry · CouchDB · Express.js · IBM Cloud · React.js · Redux.js · IBM Cloudant

Achievements


Professional References


Riley Cherry - Lead Software Engineer, Production Technologies at Blizzard

[email protected] +503-724-4044

Alison Czarnietzki - CEO and Technical Director at Only By Midnight

[email protected] 780-298-1128

Contact


(+506) 8623 40 57 [email protected]

[linkedin.com/in/andresromerodev](https://andresromerodev.notion.site/linkedin-com-in-andresromerodev-c7832b004b8349c09c0974f9db27e1f5)

[github.com/andresromerodev](https://andresromerodev.notion.site/github-com-andresromerodev-5a3391a743c049f585bf6b7b8784edc5)

Education


COSTA RICA NATIONAL UNIVERSITY BS in Computer Science / Software Engineering 2018 – 2020

COSTA RICA NATIONAL UNIVERSITY AS in Computer Science / Software Engineering 2015 – 2018

Certifications


• Development of Online Multiplayer Games (Platzi) • AWS Certified Solutions Architect • AWS Certified Cloud Practitioner • Scrum Fundamentals Certified (SFC) • Cisco Certified Network Associate • IBM Cloud Essentials

Languages


• Spanish - native • English - C1

Aaron Chavarria - Co-Founder and Lead Software Engineer at Vortrius

[email protected] +506-8898-74-41