SENIOR SOFTWARE ENGINEER (PLATFORM) Skymap Games | United States (Remote) | 2026.01 – present
As part of the platform engineering team, I build the multiplayer technology that powers an upcoming mobile title build with Unity. I integrate Game Client and Server code with our Game Backend as a Service (BaaS) platform and develop the monitoring and analytics tooling that keeps the system observable and healthy. I also work on Unity plugins and internal tools that let gameplay engineers validate end-to-end loops against the backend with minimal friction. When product needs extend beyond the BaaS, I design and deliver custom microservices and manage the AWS infrastructure that runs the stack.
Skills: Unity Engine · Kubernetes · Multiplayer Systems
SENIOR SOFTWARE ENGINEER (INFRASTRUCTURE) Skymap Games | United States (Remote) | 2025.06 – 2026.01
Contributed to the development of an Unannounced Cross-Platform AAA title built with Unreal Engine.
As part of the infrastructure team, I was responsible for designing and implementing scalable infrastructure and backend services that supported the game throughout its development and playtesting phases.
I was primarily responsible for building and maintaining a Kubernetes-based game server orchestration backend that supported both worker node and game server autoscaling, could run entirely locally to enable gameplay engineers to automate and streamline their development workflows, and included a live configuration system for updating game server settings in real time without service interruption.
Skills: Unreal Engine · Kubernetes · Game Server Orchestration
SENIOR SOFTWARE ENGINEER Lunchbox Entertainment | United States (Remote) | 2023.01 – present
As a Software Engineer at Lunchbox, I designed and developed backend systems and cloud infrastructure for Sirocco, the studio’s first game title. I owned the implementation of core game services, including matchmaking, player authentication, inventory, progression, and microtransaction systems. My work extended to social features, leaderboards, and persistent data solutions, as well as game engine SDKs and game server orchestration. Additionally, I developed production web applications such as admin dashboards, status monitoring tools, and promotional teaser sites.
Skills: Amazon Web Services (AWS) · Kubernetes · Terraform · Microservices · PostgreSQL · Go (Programming Language) · Jenkins · Nuxt.JS · gRPC · Unity Engine · Vue.js · Open Match
PRINCIPAL SOFTWARE ENGINEER HatchWorks | Costa Rica | 2022.09 – 2023.01
As Principal Engineer at HatchWorks, I led software development for MightyID (formerly OMT) an identity and access management platform. I managed a team of remote engineers, designing and testing solutions that met specific client requirements. My work included conducting code reviews, mentoring team members, and helping improve overall code quality. I played a central role in designing system architecture and implementing new features, focusing on creating maintainable systems that performed well under real-world use.
Skills: Software Design · Technical Leadership · Software Development
SENIOR SOFTWARE ENGINEER HatchWorks AI | Costa Rica | 2022.02 – 2022.09
As a Senior Engineer at HatchWorks, I built and maintained SaaS products for a client in the cybersecurity industry. Using modern technologies and proven development practices, I created systems that were fast, could handle growth, and provided a smooth experience for end users.
Skills: Node.js · Amazon Web Services (AWS) · Mongoose ODM · Okta Identity Cloud · Serverless Computing · Vue.js · TypeORM ·TypeScript · MongoDB · NestJS
MID-LEVEL SOFTWARE ENGINEER First Factory | Costa Rica | 2020.02 – 2022.02
As a Software Engineer at First Factory, I designed and built custom software solutions for U.S.-based clients. My work involved maintaining and improving existing systems while developing new features to meet evolving business needs.
Skills: Node.js · Amazon Web Services (AWS) · Python · Express.js · SQL · Angular · D3.js · Serverless Computing · React Native · Electron.js · GitHub Actions · Storybooks · React.js · Redux.js
JUNIOR SOFTWARE ENGINEER IBM | Costa Rica | 2019.07 – 2020.02
As a Software Engineer, I worked with product teams and across departments to modernize outdated systems through automation. Using open-source technologies and IBM Cloud infrastructure, I developed web applications that replaced manual processes with efficient digital solutions.
Skills: Node.js · Python · Cloud Foundry · CouchDB · Express.js · IBM Cloud · React.js · Redux.js · IBM Cloudant
store.steampowered.com/app/2790090/Sirocco
(+506) 8623 40 57 [email protected]
[linkedin.com/in/andresromerodev](https://andresromerodev.notion.site/linkedin-com-in-andresromerodev-c7832b004b8349c09c0974f9db27e1f5)
[github.com/andresromerodev](https://andresromerodev.notion.site/github-com-andresromerodev-5a3391a743c049f585bf6b7b8784edc5)
COSTA RICA NATIONAL UNIVERSITY BS in Computer Science / Software Engineering 2018 – 2020
COSTA RICA NATIONAL UNIVERSITY AS in Computer Science / Software Engineering 2015 – 2018
• Development of Online Multiplayer Games (Platzi) • AWS Certified Solutions Architect • AWS Certified Cloud Practitioner • Scrum Fundamentals Certified (SFC) • IBM Cloud Essentials
• Spanish - native • English - C1